![]() ![]() Last but not least: it’s extremely easy to wrap your head around they way ProtoPie works, making it a logic-based prototyping tool that not only works for techies, but for any designer. ![]() The great support for animation and rich media would provide a TV experience that users are used to. With the use of keypress events, variables, and conditional logic we would be able to create a UI in which the user can navigate around freely. ProtoPie met all of the above requirements. Axure, Framer and code could definitely do the job, but the learning curve is very steep and wouldn’t meet the third requirement. However, Principle and Marvel fell too short and wouldn’t provide us the level of feedback we needed from users. Each tool or approach has their own advantages. With this in mind, we did some digging around and ended up with a short list consisting of Principle, Marvel, ProtoPie, Axure, Framer, and HTML/CSS/JS. Anyone in the team should be able to create a prototype so we don’t need to rely on that one techie that knows all the ins and outs.Detailed UI animations and the ability to playback and control rich media.We need to be able to simulate a realistic TV experience, meaning a user should be able to click around freely and not be forced to follow the ‘happy’ path.We set three main requirements when searching for a tool that would allow us to make TV prototypes: Interesting findings can arise outside the happy flow. Experience has taught me that some of the best feedback arises when users are freely clicking around in a prototype. As Andrei Herasimchuk puts it “High fidelity prototypes will get you high fidelity feedback”. Generally speaking, the more the prototype resembles the real thing, the better feedback you’ll get back from your test participants. Asking too much of their imagination only distracts and would muddle the data gathered. Showing users a mouse-controlled prototype wasn’t an option. "High fidelity prototypes will get you high fidelity feedback." Andrei Herasimchuk, Principal Designer at Quite the challenge if you had to stitch those screen states together. There are literally thousands of paths users can follow on a single TV UI page. Controlling a TV interface relies on key-press events and conditional logic that cannot easily be simulated by the day-to-day prototyping tools that mainly focus on touch and mouse based input. You can create happy flows while utilising some of its minimal animation features. The majority of our prototyping happens right inside design tools like Figma that allow for any designer to create somewhat realistic prototypes. Prototyping for TV, a whole different ballgame But the difference is huge, and mainly lies in the prototyping process. “Same difference, just another platform” you could say. Compared to the usual projects, one major difference here is that we’re doing user research for a TV interface. Currently we’re doing this for our client Liberty Global, one of world's largest international TV and broadband companies. ![]()
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